It's fair to say that, in anticipation of heading out of town soon, I'm getting a little bit stir crazy.  But before I lose my mind, I decided to try an experiment; I wanted to see if I could make a full-featured iOS app in one solid day of work.  And, long story short, mission accomplished.  I woke up early this morning and got crackin', and after about 9 hours of solid work, I finally hit submit on the App Store.  All I started with this morning was the idea for the app, which is a (in my humble opinion) cool little word puzzle challenge.  Hopefully they'll approve it soon (it sometimes takes as much as 2 weeks though), and when they do, I'll post it here and urge you guys to try it out.  I think it's going to need a little bit of play balancing to tweak the difficulty and such, but it turned out really good, and it's pretty awesome from a visual and design standpoint, so I'm pleased.  It includes sounds, some animations, an icon, splash screens, Game Center integration to track high scores, all the bells and whistles.  It's a simple app, to be sure: no networking, no multiplayer, no save games.  It's an experiment to see if I can make something fun in a single day, though, and the answer is clearly "yes"!

I don't think I'm going to make this a common thing, but I am interested in seeing if I could pull this off once every couple of months or so, maybe 4 or 5 times a year, just taking a day and powering through a single app.

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